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Xmen ravages of apocalypse
Xmen ravages of apocalypse









xmen ravages of apocalypse xmen ravages of apocalypse

Before I knew it I was being asked for interviews, offered promotional assistance, and had offers to present the project to Marvel. He joined the project, and together we started developing the characters and their abilities.Īs soon I started to promote what I was doing ( This is what the X-Men:ROA website looked like back then) it gathered popularity very quickly. Ryan Feltrin, a legend in the modding community after making Quake Rally, happened to live nearby. It turned out to be quite easy to partner X-Men characters to existing Quake monsters with similar moves or powers, so I started creating what was known then as X-Men Quake.Īs well as replacing the character models, I wanted to customize their behavior to more accurately reflect the X-Men character.

xmen ravages of apocalypse

I found that it was possible to replace the characters in Quake as it had been in Doom II which I had some experience in doing with Bugs Doom. If you would like to use your no Xbox 360 compatible controller with this game, you can find x360ce emulator install manual for X-Men: The Ravages of Apocalypse - A Quake Total Conversion.In March of 1997 the very first Tomb Raider inspired me to try my hand at real-time 3D characters.

xmen ravages of apocalypse

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Xmen ravages of apocalypse